Episode 15: Dead of Winter & Blizzard of Hops
Can you survive the zombie apocalypse? What would you deem important? Would you choose life over justice? Most importantly, what beer would you drink? We venture to solve all these queries in this episode of Table Hops!
Blizzard of Hops
Troegs Independent Brewing
The Blizzard of Hops by Troegs Independent brewing company is a winter IPA created as a celebration of the successful hop growing season. This feeling of camaraderie and the winter theme fits right along with Dead of Winter.
The Blizzard of Hops is the fourth in the hop cycle series and features notes of citrus and pine. Mildly hazy, as your pour this beer you immediately begin to smell the fruity aroma. This scent is a little misleading as the flavor is very mild, not too fruity or hoppy, but definitely crisp. Reminiscent of a white snowy morning.
Style: American IPA
Dead of Winter
Plaid Hat Games
Dead of Winter is the first installment in the “crossroads” series of games, placing players in the middle of the zombie apocalypse. Each player takes control over a faction of survivors trying to maintain the weak colony they had turned into a headquarters. Players will take actions based on their die rolls to loot the locations surrounding the colony looking for food, medicine, & other supplies that may be needed.
This is a meta-cooperative zombie survival game for 2-5 players. This simply means that all players are working together towards a common goal but to achieve ultimate victory must also complete their own personal objective. Watch out as there may be a betrayer in the colony’s midst
Dead of Winter is a good mix of luck & strategy. The dice may not always line up in your favor but generally you can still pick the actions you want to take. With the dozens of characters and objectives available there is a TON of replay-ability in this game. There are 3 things preventing this game from scoring higher. First, there is A LOT of setup. Without a custom organizer you will spend 25 minutes just sorting and setting up the game. Secondly, the exile the betrayer mechanic rarely gets used and when it does, the consequences don’t feel severe enough. Finally, the game is definitely prone to analysis paralysis, which in 4 & 5 player games creates an uncomfortable length of time between actions.